Syllabi
Since students’ perceptions of your teaching and
assessment methods can prove just as important as the
methods themselves, include clear information about the
nature, purpose, and value of simulations in your
syllabi.
Student-Centered Learning
Leamnson (1999) concluded that when professors prepare
brilliant lectures, they change their own brains far
more than those of their students. Therefore, he argues
in favor of student centered learned because “student
brains are the ones that need to change”.
WHAT
IS AN EDUCATION SIMULATION?
Simulations are based on reality.
However, they only include the aspects of reality deemed
appropriate for the learning context.
Ruben and Lederman (1982) characterized simulations as:
1)
Participants cast in roles
2)
Interactions between those roles
3)
Rules governing the interactions
4)
Goals with respect to which interactions occur
5)
Criteria for determining when goals have been obtained
and when to terminate the activity.
Gredler (1992) says:
·
Simulations are problem-based units of learning
·
They
are set in motion by a particular task, issue, policy,
crisis, or problem.
·
The
subject matter, setting, and issues are not “textbook”
and do not have quick cut-and-dried solutiuons.
·
Participants carry out functions according to role and
setting.
·
Outcomes are not governed by chance or luck.
·
Participants experience “reality” to the extent that
they fulfill their roles conscientiously and
professionally.
The
Teacher’s Role
In a
simulation-based classroom, the teacher is less expert,
leader, judge, or tester, and more a facilitator,
helper, and resource person. Power is more shared.
Student Roles
1)
Essential or key roles
2)
Peripheral roles
3)
Simulation support characters
The
Simulation Environment
·
The
term “environment” here is less about physical
surroundings and more about the situation.
·
The
environment should possess “reality of function”—that
is, there should be no “canned” decisions, no scripted
actions, and participants should be allowed to make
their own decisions.
·
With
such freedom, the rules for interactions must be
carefully formulated.
·
The
debriefing is very important to the learning and should
not be given short shrift.
DESIGNING AN EDUCATION SIMULATION
Ingredients Count Most
The
analogy is cooking, where the good cook moves back and
forth with no strict recipe, tasting and manipulating
ingredients, temperatures and cooking methods (only in
this case, the instructor moves among learning objects.
Role descriptions, tasks, etc.).
Big
Classes
You
can
·
Put
the class into several similar groups, or
·
Group people with the same roles together into
“departments”
How
to Begin
Instructor Management Role
Students often seek help in three areas:
1)
Clarification on facts
2)
Mechanics of the simulation
3)
Advice on how to act in their assigned roles
Managing Time
·
You
can give out initial information in one or more class
periods preceding the simulation.
·
If
the simulation is more than one class period in length,
break it into phases.
·
Make
sure each role is on the same timeline.
Well, that’s it for the summary. Here are the other
chapters: