Designing World-Class e-Learning
Schank, Roger (2002). Designing world-class
e-learning. New York: McGraw-Hill.
PREFACE
Note:
This is an update of the 1996 book Virtual Learning.
In
theory, thanks to e-learning, every employee is only a
mouse click away from improving his/her skills; in
reality, e-learning is often derailed by flawed content
and procedures. But it doesn’t have to be.
History
In
the old days, people learned on the job by doing. Then,
job training became like school, with manuals and
tests. However, telling people how to do something is a
poor substitute for doing it. Today, however, we have
the potential for not just telling people how to do
something, but letting them practice in simulations.;
PART
I: E-LEARNING BY DOING
Ch.
1: Get Smart: The Problems with Traditional Training and
Education
 |
People can’t absorb the avalanche of information that
comes with training. |
 |
Our systems are so new that we haven’t had time to
identity likely failures and how to avoid them. |
 |
Telling doesn’t work as well as doing. |
Disadvantages of Learning by Doing
 |
It
can be dangerous |
 |
It
can be expensive |
 |
It
can fail to provide relevant cases. |
Why
is
Training
Just
Like
School?
 |
If
we pull a Biology test from you school and make you
take it, how many questions would you get right? The
poor results underscore that school, for the most
part, isn’t about learning how to do anything, it’s
about short-term memorization of information largely
meaningless for performance of practical skills. Yes,
that’s a jaundiced view, but then we’re talking about
training, not general education. |
 |
The educational model used in most schools dates back
to about 1892. The real world has changed a lot since
then, but schools haven’t. |
 |
People who do well in school tend to be intelligent
and also tend to do well in business. What worked for
them should work for others, shouldn’t it? |
 |
Even though they’re quick to embrace other
money-saving innovations, people are quick to object
to new training approaches. Does that make sense? |
Common Objections
 |
It
will take too long and cost too much. |
 |
It
won’t be effective. |
 |
It
can’t be measured. |
Good
News
When
learning isn’t engaging, it’s not learning. Doing tends
to be interesting, so education that involves doing
tends to be engaging.
Ch.
2: The Secret to Success: e-Learning by Doing
John
Dewey first complained back in 1916 that schools persist
in learning by telling even though research suggests it
doesn’t work very well.
How
Kids Learn
 |
By
trying and failing and trying again. |
 |
By
having a goal so that you’re interested in learning to
achieve that goal. |
 |
The same way you get to Carnegie Hall in the old
joke---by practice. Specifically, by practicing
enough to internalize procedures. |
Do
We Know What We Know?
There are some things (e.g., multiplication tables) we
learn by telling and memorizing. But we learn most
things by doing. Learning by being told produces
conscious knowledge; Learning by doing produces
unconsciousness knowledge, which leads to “gut feelings”
that are nonrandom and more likely than average to be
correct.
How
Do We Understand?
By
being reminded. Reminding helps us compare new
experiences to old ones: if different, the new one
becomes a new case; if not, it becomes a part of the
previously-existing case.
Four
Steps to Take Before Creating an e-Learning Course
-
Start with a job in your organization that requires
well-defined, repeatable skills.
-
Figure out your most pressing training issue.
-
Identify the best subject matter experts in your
organization.
-
Gather Stories.
Learning Can Be Simulating
 |
Good simulations are like good books or
movies---they promote suspension of disbelief and
promote belief that the simulation is real. |
 |
Good e-learning allows for mistakes. Given the
above, when mistakes are made, they pack a punch
because they don’t just feel like a computer
exercise---they feel real. |
 |
Good e-learning builds in some of the same kind of
ambiguity that exists in the real-oife situation. |
 |
If there’s more than one right answer in the real
world, there should be more than one right answer in
the simulation. |
 |
Sometimes simulations, like real life, need to throw
people a few curves. |
 |
Helping People Learn to Do Just About Anything |
 |
Allow people to act naturally; that is, take care
not to signal the behaviors you want. Otherwise,
students fall into “student mode” and give you what
they think you want to hear instead of actually
thinking. |
 |
E-Learning won’t work if learners lack
motivation—the simulation must help them achieve a
goal they want to achieve. Therefore, use
goal-based scenarios. |
Ch.
3: e-Learning by Doing at IBM, A.G. Edwards, Enron, and
Wal-Mart
Putting all of one’s training on the web is “sexy” right
now. Why?
1)
the
people pushing for it don’t know training and they don’t
know the web
2)
the
web lets you do things in training you couldn’t do
without the web.
3)
Money (Schank thinks this is the real answer).
IBM
According to an IBM study, a key factor in being a good
manager is being a good coach.
GROW
Model
 |
Goals |
 |
Options |
 |
Realities |
 |
What needs to be done |
They
created four scenarios.
Example: “I’ll be in this weekend”: about
micromanaging and failure to delegate.
A.G.
Edwards
Edwards aimed to put it’s basic-level training on the
web. Analysis showed that what was needed wasn’t to
train on the best answers, but rather he best approach.
They created ten scenarios like “Estate Planning for
Clients Who Don’t Think They Need It”.
Enron
An
internal survey identified five problems with
communication at Enron, so it set out to improve
communication skills. They picked five trouble spots for
scenarios. Testing identified two major problems: people
used the wrong communication medium (e.g., email when a
phone call would be better) and they didn’t get across
what they meant to communicate in face-to-face meetings.
Wal-Mart
Wal-Mart’s hourly supervisors didn’t see the “big
picture”. Wal-Mart wanted its hourly supervisors to
think and act more like management. They also wanted
to standardize best practices across stores. Existing
training consisted mostly of PowerPoint and online
manuals.
Based on lots of interviews, they created twelve
scenarios where the actors act on the basis of the
supervisor’s advice (they found this less threatening).
Trainees also have access to a “tool box” full of
resources like video clips from founder Sam Walton.
PART
II: INSTRUCTIONAL DESIGN PRINCIPLES FOR E-LEARNING
Ch.
4: Expectation Failure: The Engine that Powers
e-Learning
 |
People who make mistakes tend to either want help or
want to figure things out for themselves. Good
training should accommodate both. |
 |
For real learning to take place, there must be
expectation failure. |
 |
“Real thinking never starts until the learner fails”. |
 |
How do you recognize expectation failures? It’s
easy---people insist on explaining them. |
 |
People tend to remember stories better than facts.
When people fail, they create a “reminding strategy”
that takes the failure, names it, stores it, and
retrieves it in similar circumstances. |
 |
People also learn from exceptions. Include occasional
worst-cased scenarios where everyone is likely to
fail, at least at first. |
Fail
with Dignity
Computer simulations let people fail with dignity
because:
 |
The failure can be controlled |
 |
The failure is private |
 |
The failure can be explained by experts |
People need to be motivated by real goals in order to
learn from failure.
Ch.
5: Ten Powerful Design and Delivery Principles
1)
You
remember best what you feel the most
2)
Dumb
employees aren’t born; they’re made
3)
Deliver training just in time (Or when a person has just
failed and really needs help)
4)
Failure can teach just about anything
5)
You
will teach yourself better than the world’s best trainer
or motivational speaker
6)
Memorization without corresponding experience is
worthless
7)
When
you buy and e-learning system it should come with all
the options (e.g., accommodate personality differences)
8)
Open
your e-learning course with a bang
9)
Trainees should be learning from the world’s best
10)
Simulation-based e-learning is best suited for large
training populations.
Ch.
6: The Building Blocks of e-Learning: Scriptlets and the
Learner’s Personal Goals
A
scriptlet is a procedure or group of actions performed
so frequently as to be almost “mindless” (capable of
performing without thinking about it).
We
naturally acquire scriptlets in the course of repeatedly
performing tasks that are meaningful to us.
Skills As Scriptlets
Don’t teach abstractions, teach scriptlets. For
example, don’t try to teach “customer service”; instead,
teach how to handle unruly customers, how to handle
complaints, and the like. If you do a good job of
teaching this, good customer service results.
Practice makes Perfect
In
order for behaviors to result in scriptlets, you must
practice, practice, practice. Since not every scriptlet
will be intrinsically rewarding, you can motivate by
linking it with the results of a bad performance or put
it in a fun context. One way to do that is to let
people see how each scriptlet melds to create successful
performance (e.g., in baseball, catching, deciding, and
throwing are not very interesting in themselves, but
combining them to throw out a runner IS interesting).
Ch.
7: The e-Learning Instructional Design Process
-
Create a teaching points document, which will address
the specific training need.
-
Analyze: understand what makes up successful
performance. You also have to “find the
gaps”---places where performers tend to be held back
by mistakes.
-
Choose a design theme.
-
Review prior courseware.
-
Create a design timeline.
-
Create a task skeleton and some sample content.
-
Do
a text walkthrough.
-
Create a slide show.
-
Implementation Review
-
Functional Specification.
Notes
 |
The key step in instructional design is creating your
plan for interaction with the learners. |
 |
Be
concrete first, generalize later. |
Well, that’s it for the summary. Here are the other
chapters.
PART
III: E-LEARNING IN ACTION
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Ch. 8: Bad e-Learning: Five Examples |
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Ch. 9: e-Learning by Doing at Deloitte, Cutler-Hammer,
and GE |
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Ch. 10: Designing e-Learning for Frontline Hourly
Employees: Stories from First Union and GE Card
Services |
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Ch. 11: e-Learning at Harvard Business School |
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Ch. 12: Web-Mentored Courses: How Columbia University
Uses Live Experts to Enhance e-Learning by Doing |
PART
IV: ASSESSING AND MEASURING E-LEARNING
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Ch. 13: Let FREEDOM Ring: Seven Criteria for Assessing
the Effectiveness of an e-Learning Course |
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Ch. 14: How to Apply the FREEDOM Criteria |
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Ch. 15: Postscript: e-Learning Does Not Mean Copying
School |
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