Still More Games Trainers Play
Scannell,
Edward E., & Newstrom, John W. (1983).
Still More Games Trainers Play:
Experiential Learning Exercises.
New York: McGraw-Hill.
Below
are some techniques from the book.
1)
Playing Card Mixer:
as students enter, they are given a playing
card. Their
task is to assemble four other persons to make the
best poker hand.
Once they commit to a group, they cannot
switch.
2)
Merry Birthday?/Happy Christmas?
For a paired activity, select pairs by cutting
the front pages off greeting cards and distributing
the parts. Participants
find the person with the other half of their card
(emphasize that if two people are wrong, four will
actually be wrong!)
3)
Bingo Review:
Just like regular bingo, except the person who
fills a square must write the correct answer to the
question with the same number.
4)
Matching Review:
This is a race:
give a matching exercise to groups, and the
first group to finish wins.
5)
The No-Test Test:
Explain mnemonics (memory tricks—e.g., Every
Good Boy Does Fine for EGBDF, the notes on the musical
stave). Each
group has to contrive mnemonics for a few concepts
from the chapter; put together, it’s a memory system
for the entire chapter!
6)
Help Wanted:
have students collectively write a job ad for a
“good college student”.
If you want, you can also have them role play
the interview process.
7)
To
lightheartedly parody excuses for missing class
assignments, read the famous insurance excuses (widely
available on the internet---e.g., “An invisible car
came out of nowhere, struck my car, and vanished”).
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