Games Trainers Play
Newstrom,
John W., & Scannell, Edward E. (1980).
Games Trainers Play:
Experiential Learning Exercises.
New York:
McGraw-Hill.
Here
are some sample techniques from the book.
1)
Roles:
solicit a list of roles they expect you to play
or services they expect you to provide (e.g.,
facilitator, security for evaluations, handouts). Then
show a list you’ve constructed.
Ask:
1)
What did you expect that I do not intend to
provide?
2)
What is the source of your expectations?
3)
What do I intend to provide that you did not
expect?
4)
Do anticipate any problems reconciling your
expectations with my intentions?
If so, what?
What do you think can be done to prevent such
problems?
2)
Playing Detective: given the opportunity to
ask questions about the instructor, usually only a few
students will participate.
Divide the class into groups and have them list
all the things they “know” about you (the
teacher). Then read the passage from Sir Arthur Conan
Doyle’s “Sign of the Four” where Sherlock Holmes
deduces an extraordinary amount of information from a
pocket watch. Now
let them add all the things they can deduce from
observing you to their list.
Lastly, let them ask you questions.
You’ll get many more questions from
them!
3)
Idea Exchange:
distribute three-five pieces play money of
different denominations to each person.
Have each person write their name and their
best topic-related idea on the highest denomination
bill, their second best on the second highest, and so
on. Collect
the bills and shuffle.
Each person draws five bills (putting back any
of their own) and judges the best one.
You read these “double nominees” and using
a scale of 1-10, the class votes on each anonymously.
The top few win prizes.
4)
Roles of a Good Trainee:
put norms for productive student behaviors on
the back of tent note cards with people’s names on
the front. They’ll
read them a hundred times during the first class
period!
5)
Competing for Dollars:
list true facts and false facts on two flip
charts. Select
two teams to work on each chart placing an “X”
next to the TRUE statements. Reward
each person with a silver dollar (or other
small prize. Turn the charts around and award a prize
to anyone who spots a mistake.
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